Xcode 设置Enable Bitcodes 为NO 之后报错如何处理?

0 投票
最新提问 12月 3, 2020 用户: caocao417 (140 分)
Undefined symbols for architecture arm64:

  "_OBJC_CLASS_$_ARWorldTrackingConfiguration", referenced from:

      objc-class-ref in easyar(easyar-arm64-master.o)

  "_glFinish", referenced from:

      l4481 in easyar(easyar-arm64-master.o)

      l4482 in easyar(easyar-arm64-master.o)

  "_glBufferSubData", referenced from:

      l4465 in easyar(easyar-arm64-master.o)

  "_glFramebufferRenderbuffer", referenced from:

      l4462 in easyar(easyar-arm64-master.o)

  "_glGenRenderbuffers", referenced from:

      l4461 in easyar(easyar-arm64-master.o)

  "_glBindRenderbuffer", referenced from:

      l4461 in easyar(easyar-arm64-master.o)

  "_glGetUniformLocation", referenced from:

      l4413 in easyar(easyar-arm64-master.o)

  "_glClearColor", referenced from:

      l4456 in easyar(easyar-arm64-master.o)

  "_glRenderbufferStorage", referenced from:

      l4461 in easyar(easyar-arm64-master.o)

  "_glDisableVertexAttribArray", referenced from:

      l4164 in easyar(easyar-arm64-master.o)

      l4456 in easyar(easyar-arm64-master.o)

  "_glTexParameterf", referenced from:

      l4480 in easyar(easyar-arm64-master.o)

  "_glDeleteTextures", referenced from:

      l4138 in easyar(easyar-arm64-master.o)

  "_glTexSubImage2D", referenced from:

      l4137 in easyar(easyar-arm64-master.o)

  "_glGetVertexAttribiv", referenced from:

      l4137 in easyar(easyar-arm64-master.o)

  "_glGetVertexAttribPointerv", referenced from:

      l4137 in easyar(easyar-arm64-master.o)

  "_glDisable", referenced from:

      l4137 in easyar(easyar-arm64-master.o)

      l4456 in easyar(easyar-arm64-master.o)

  "_glViewport", referenced from:

      l4137 in easyar(easyar-arm64-master.o)

      l4164 in easyar(easyar-arm64-master.o)

      l4456 in easyar(easyar-arm64-master.o)

      l4482 in easyar(easyar-arm64-master.o)

  "_glVertexAttribPointer", referenced from:

      l4137 in easyar(easyar-arm64-master.o)

      l4164 in easyar(easyar-arm64-master.o)

      l4456 in easyar(easyar-arm64-master.o)

  "_glGetShaderiv", referenced from:

      l4136 in easyar(easyar-arm64-master.o)

      l4416 in easyar(easyar-arm64-master.o)

      l4457 in easyar(easyar-arm64-master.o)

  "_glDrawArrays", referenced from:

      l4137 in easyar(easyar-arm64-master.o)

  "_glBindTexture", referenced from:

      l4136 in easyar(easyar-arm64-master.o)

      l4137 in easyar(easyar-arm64-master.o)

      l4139 in easyar(easyar-arm64-master.o)

      l4146 in easyar(easyar-arm64-master.o)

      l4155 in easyar(easyar-arm64-master.o)

      l4164 in easyar(easyar-arm64-master.o)

      l4173 in easyar(easyar-arm64-master.o)

      ...

  "_glBindFramebuffer", referenced from:

      l4136 in easyar(easyar-arm64-master.o)

      l4137 in easyar(easyar-arm64-master.o)

      l4146 in easyar(easyar-arm64-master.o)

      l4164 in easyar(easyar-arm64-master.o)

      l4462 in easyar(easyar-arm64-master.o)

2 个回答

–1 投票
最新回答 12月 6, 2020 用户: kenn (19,220 分)
请根据文档要求进行配置,添加依赖的framework
–1 投票
最新回答 12月 21, 2020 用户: gox123 (330 分)
库那没有添加ARKit吧
欢迎来到 EasyAR Q&A ,有什么不懂的可以尽管在这里提问,你将会收到社区其他成员的回答。
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