unity打包easyar的ios工程,到xcode里真机测试崩溃,转到easyar那个场景就崩溃!!打包安卓apk没问题

0 投票
最新提问 10月 20, 2017 用户: hutong (140 分)

2 个回答

0 投票
最新回答 10月 20, 2017 用户: kimwang (2,350 分)
你好,方便贴出来log信息吗? 以便找到问题所在。另外说明一下开发版本。
发表于 10月 20, 2017 用户: hutong (140 分)
Thread 0 name:  Dispatch queue: com.apple.main-thread
Thread 0:
0   libsystem_kernel.dylib            0x000000018124b224 mach_msg_trap + 8
1   libsystem_kernel.dylib            0x000000018124b09c mach_msg + 72
2   IOKit                             0x00000001825391e8 io_connect_method + 412
3   IOKit                             0x00000001824dc738 IOConnectCallMethod + 232
4   IOKit                             0x00000001824dc8a8 IOConnectCallStructMethod + 52
5   IOAccelerator                     0x00000001847cd8a4 IOAccelContextSubmitDataBuffersExt2 + 212
6   libGPUSupportMercury.dylib        0x0000000192283f68 gpusSubmitDataBuffers + 144
7   AGXGLDriver                       0x0000000196d4430c 0x196d1d000 + 160524
8   GLEngine                          0x0000000197587084 gliPresentViewES_Exec + 188
9   GLEngine                          0x0000000197586f84 gliPresentViewES + 112
10  OpenGLES                          0x0000000184897b60 -[EAGLContext presentRenderbuffer:] + 80
11  dame                              0x0000000100017f98 PresentGLES + 65432 (GlesHelper.mm:349)
12  dame                              0x0000000100018d9c -[DisplayConnection present] + 69020 (DisplayManager.mm:224)
13  dame                              0x0000000100019770 __25-[DisplayManager present]_block_invoke + 71536 (DisplayManager.mm:341)
14  dame                              0x00000001000195a0 -[DisplayManager enumerateDisplaysWithBlock:] + 71072 (DisplayManager.mm:322)
15  dame                              0x000000010001364c -[UnityAppController(Rendering) callbackPresent:] + 46668 (UnityAppController+Rendering.mm:81)
16  dame                              0x0000000100013c5c UnityPresentContextCallback + 48220 (UnityAppController+Rendering.mm:119)
17  dame                              0x0000000100777d60 ContextGLES::Present() + 7798112 (ContextGLESApple.cpp:91)
18  dame                              0x00000001007aeb0c GfxDeviceGLES::PresentFrame() + 8022796 (GfxDeviceGLES.cpp:957)
19  dame                              0x000000010055c32c PresentAndSync() + 5587756 (Player.cpp:897)
20  dame                              0x000000010055c2cc PresentAfterDraw(GfxDevice::PresentMode) + 5587660 (Player.cpp:933)
21  dame                              0x000000010055ceec PlayerLoop(bool, bool, IHookEvent*) + 5590764 (Player.cpp:2156)
22  dame                              0x0000000100771bf4 UnityPlayerLoopImpl(bool) + 7773172 (LibEntryPoint.mm:244)
23  dame                              0x00000001000133a0 UnityRepaint + 45984 (UnityAppController+Rendering.mm:237)
24  dame                              0x000000010001329c -[UnityAppController(Rendering) repaintDisplayLink] + 45724 (UnityAppController+Rendering.mm:49)
25  QuartzCore                        0x000000018547a5dc CA::Display::DisplayLinkItem::dispatch+ 42460 (unsigned long long) + 44
26  QuartzCore                        0x000000018547a48c CA::Display::DisplayLink::dispatch_items+ 42124 (unsigned long long, unsigned long long, unsigned long long) + 436
27  IOKit                             0x00000001824dbb9c IODispatchCalloutFromCFMessage + 372
28  CoreFoundation                    0x0000000182205960 __CFMachPortPerform + 180
29  CoreFoundation                    0x000000018221dae4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56
30  CoreFoundation                    0x000000018221d284 __CFRunLoopDoSource1 + 436
31  CoreFoundation                    0x000000018221ad98 __CFRunLoopRun + 1752
32  CoreFoundation                    0x000000018214ada4 CFRunLoopRunSpecific + 424
33  GraphicsServices                  0x0000000183bb5074 GSEventRunModal + 100
34  UIKit                             0x00000001883fec9c UIApplicationMain + 208
35  dame                              0x000000010000d1dc main + 20956 (main.mm:32)
36  libdyld.dylib                     0x000000018115959c start + 4
0 投票
最新回答 12月 20, 2017 用户: arproton (140 分)
是否添加了相机使用权限字段。
欢迎来到 EasyAR Q&A ,有什么不懂的可以尽管在这里提问,你将会收到社区其他成员的回答。
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